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tHe EngLish guiy seaid it beszt "Its RFepetative but you EWant to keep goin!!!"""

JJUST LIKE A GOOD WORK OUT

-Massivv Von Swoledre

ps. Sor for my typeo, my handz is too obig

fuck fuck powerfuckoashdoapsodqowheqaaaaaaaaaahhhh

i like the game because you kill a guy and i saw a tit the only thing that ruined it was the ads one ad came out of the screen kicked my dog pissed on my face and now I have AIDS other than that i had no problems with it it was a psychedelic experience of color playing it like in a dream but here is the thing i woke up and saw that i was still on the first level i mayhap had a seizure or whatever and wasnt actually playing but it was a strong experience strong like my benchpressing grandma she can lift a boat with her face but i digest strong like the aroma of a overly obese man in the morning taht is too huge to wash every area of his body with his trex arms and gave up some years ago basically canada i am actually indian and we take our elephan gods seriously so this game kind of pokes fun at that it made my indian mother sad to see me playing it this is how she cried AiayAyayayayAiAYya like a indian well excuse me i just shatted brbbb

trash

backwards controls, horrible unfunny "jokes" that scream trying too hard, boring repetitive gameplay, plus way to copy Miami Shark, enjoy your 15 minutes of being second rate with your trash games

Skeik responds:

The controls aren't backwards, Right makes you go clockwise, Left makes you go counter clockwise, like in most games. We didn't copy Miami Shark, in fact we came out with Shark Mountain first. The fact that both games were released in such a short amount of time to each other is pure coincidence. I mean, you don't seriously think that we made this game within 2 days of Miami Shark being released. That's pretty much common sense.

If you didn't like the game, that's fine, but there's no need to insult anyone.

dug the character stories and shotgun hahaha

Ok, finally a fighting game that isnt a mash fest. Seems that 99% of flash fighting games are made by people who know nothing about fighting games beyond "differnet buttons do different attacks and two guys hit each other". To me, a fighting game is kind of like real time chess, there is alot of predicting and alot of strategy involved, you can't get too wreckless or too defense.

Anyway, I what Im saying is, YOU GOT THE RIGHT IDEA. Its depressing that it took so long for somebody to make a game like this. You know what you did right and you seem to be keeping up with it so Ill just skip ahead to the criticism:

-The damage is too small, all it does is make the rounds unnecessarily long and it becomes repetative quickly. Either add more combinations to vary it up a bit or the char hp should be lower in general.

-Hit boxes need tweaking. I know you hate hearing this because I you as any sane flash programmer will say "well, flash isnt that good, i cant do anything about that", but I think you can, Im a flash programmer and all you really need is creativity and lots of time to test it to make it run smooth.

One of the main strategies I would use is have a damage box for every body part as opposed to just the whole big movie clip. I dont remember exactly what causes flash to misread hittests in this kind of game, but I know its there and can be fixed, it mUST BE FIXED IF FLASH FIGHTING GAMES ARE TO HAVE A FUTURE!

-Aside from hitboxes, push back is very annoying, when you block a hit it seems to push you just out of the way of an attack requiring you to walk forward before countering. This would be fine if it wasnt for the slow speed of the walking animation and attack start up delay makes countering almost impossible. Add walk cancelling or atleast allow people to just tap the move button to walk slightly forward and me love you long time.

-I applaud the style and theme of the game as well as the way the system is set up, but I abhor the repetition. You really could add some more moves and tricks to use.

Overall, thank you for setting the record straight and atleast giving people an idea of what fighting games/marital arts simulators are all about. But you shouldnt be afraid to sacrifice realism for the sake of intuitivety. I dont want to struggle trying to get the guy to do what I want him to, I want to play and use my head and I want the guy to respond to what my brain is thinking. And be confortable in the process.

Kudos and good luck on future projects!

ps. add a static opponent in training mode, I want a way to test out combos and ways to exploit the engine :p

DJStatika responds:

Thanks for some good feedback there. I am gonna relpy to each point..

Its true that the damage can be too small, a lot of this is because the computer blocks a lot more than they originally did, this is so that you can just win by constantly attacking with the spear of something. I agree though and this is gonna be better in DF3.

The hit boxes. It already uses a more complex system than just hitTest but I agree it needs to be improved and its has been in the forthcoming df3. But it is still not perfect, but I dont think it needs to be.

In DF3 the push back system has been redone and if you block you dont get pushed back.

In DF3 there are 14 different fighting styles and different characters have slightly different personalities which makes it less predictable

In DF3 i think that I have managed to make it more realistic while also making it more flowing and more frantic.

I like the idea for training mode and will put it in!

If you wanna discuss the game more please come and join my community at www.benolding.co.uk/df2 and if you want more info about df3 check out my info page at: http://www.benoldinggames.co.uk/df3.asp

Thanks again, its nice to have someone appreciate the game for what its supposed to be rather than just complaining that its too hard because they have only played it once!

A fighter takes more than that dude

What's the point of having multiple characters if they all move and attack at the same rate speed and power?

The orc guy is laughably overpowered because so many of his moves have much higher range and speed than the other characters. And the computer is apparently not programmed to block ranged attacks so you can just sit back and whack at him or anybody with back+special all day, get perfects every round.

I think the game needs work. It feels like everything is happening in slow motion and the hit boxes are pretty horrible, the computer can come up close to you and hit you where your hits wont hit his. The other problem is alot of moves require holding the button down, Im guessing you used on(press) for the buttons? Guess what, flash wont register key presses if you are holding down two buttons so two player mode is essentially impossible.

There is also a ton of bugs everywhere, like when you finish gauntlet and click on the season button, you might as well just quit becuase the game bugs out and will keep returning you to the end of gauntlet screen after every season match.

Where is the movelist?

I like the throwing against the walls bit, but they get up so horribly slow i almost thought the other guy wasnt ever going to get up the first time i played it. How about a finishing knock back attack knocks the opponent through the wall and off the screen? It wouldnt be that much harder to draw. Zooming is cute though.

josh-tamugaia responds:

The characters DO NOT attack at the same rate, speed and power. DO NOT JUMP TO CONCLUSIONS AFTER JUST 1 GAME.

Yes, the computer IS programmed to block ranged attacks. Try level 5.

I didn't use on(press). Don't be a smarty-pants.

The bugs you said occurred in only your computer maybe because your flash player ain't updated... cause no-one else encountered it that I know of. It works perfectly.

People start figuring out the moves and so the movelist is not needed... oh you didn't?

It's not really that slow...
So if you wanna start the "what's-the-point" thing, here's one for you. What's the point of spending hectic days and sleepless nights making games for you guys when all you guys give me are reviews like this?

I mean come on, I'm just one person. If you're comparing my game to something like Mortal Kombat, you know MK is a game made by a team of people.

So here, I'd like to thank everyone who were not assholes and enjoyed this painstakingly-made game.

After further playing

Here is my main gripe with this game.

Compared to the first release, the moves have been downgraded. I think this makes things a tad too difficult. Most of the moves have almost no range and you have to time them JUST RIGHT.. which is difficult to do at the fast pace of the game... the fact that the characters are really small and there is so much room doesnt help either.

I think the attacks should be more like the guy's "g" button attack in DEMO 1 (that might have been a little TOO big, but the moves in this version are WAY TOO small).

Basically, what I find is, I perform a move and it doesnt register when it should have because it wasn't "perfectly" timed, which is kinda annoying. i mean the guy was RIGHT over my head or RIGHT in front of me or RIGHT under me and I hit the right button and everything and it DIDNT hit, he didnt block, he just moved away and the hit didnt register because it was "off by a pixel" ......... you get the idea.

I guess you are not looking to make too many characters right away, but I think it would be cool to have one or two that you can unlock after you beat them in secret mode :D

Also, PLEASE make atleast one or two arenas where you cant fall though the ground!!!

This game reminds me of gunstar heroes for some reason.. good stuff

arayh responds:

Probably in my next release, if there is one, the window will be smaller so there would be a little less space to run around i suppose. And you're right about some of the attacks being a tad too small; I think I'll be changing most of the attacks in a newer version anyway though. I'll be sure you can hit your opponent easier next time. And secret characters? Sure.. that can be arranged..
And props for the lengthy review!

A couple of things

There was quite a few bugs with various hit detection. I dunno if it was just for me or what, but alot of times the hit wouldnt register and I would get killed especially by the guys that come in from the side. Also there was a bug where the blinking state properties went on indefinately meaning I was no longer invincible, the post death thing wore off, but i still couldnt pick up items! And nothing would fix it.. so I got like so far in this game only to be fucked over by a bug, just watching my 5 lives get drained away unable to pick up any powerups. Overall, I liked the music and the concept/design. This game is perfect for the portal and I wish we would see more of this and less Galaga clones.

Quality work

OK I wrote a review, but to a different flash movie by accident. Haha, so ill start again on this one. Great work! Major points for the sprite, music choices and the lil jokes. Im not gonna go through the list cuz its too long, but particularly the Hidden Palace level, rofl. However, Im still waiting for the flash reenactment of the fight that takes place in that level and you know which one. (Because I always thought it was a bold move by Sega and found it lacking while playing through it).
Your flash is 1337 and the writing is very clever. Solid 8 in my book, keep up the good work. Also it was pretty crazy allinall rofl.
(And Ngage IS for little fucking girls, rofl).

OK

Ok here is what ill predict what will happen, mindless illpress fans will go berserk spam 5s and blow their whistles horns and whatever the fuck else... the foamy haters will all vote 1010101010101010 for OMG I HATE FOAMY TOO....
It would be funny if you asked for monetary donations at the title screen of this game too, or maybe antifoamy card cult?

Goatchrist responds:

Haha, thanks for the nice review :)

Can't wait for all the Foamy lovers ;)

HE WAS ONCE MAN NAMED 200PING HE IS ME NICE HIGH FIVE - BORAT

Age 31, Male

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